Personal Details
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Status:
...always evolving..
- Name: Jason Felix
- Gender: Male
- Location: San Francisco, California, United States
- Website:
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Member Type:
Professional for 14 years, 3 months
- Field:
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Projects I've
worked on: - Current employer:
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Areas of expertise:
character design, creature design, environment design, photo manipulation, and directing
- Skills:
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Available for Work?
No
- Resume, etc.:
Site Details
- Join date: Nov 1st 2008
- Profile Views:6882
- Last online: Today, 03:38
About
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Hobbies:
Art, photography, painting, traveling, and meeting like minded people.
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Movies:
The Thing
Aliens -
Music:
ambient electronic -
Artists:
Beksinski
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Tools:
photoshop
- Websites:
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About:
I've been a member of the games industry for the past 13 years and currently work for Visceral Games where I am visually leading a new unannounced project. In the past I've worked onHellgate:London as a Senior Concept Artist at Flagship Studios located in San Francisco. Prior to joining Flagship Studios, I also helped to visually establish big franchises such as StarCraft and Prince of Persia series.
I came from a family heritage where artistic talent was nonexistent. Perplexed by my curiosity to draw and paint scary things, my family shoed away my interest as a mere hobby. While paper and pencils were plentiful, my ambitions were silently hidden. What propelled me to draw more as a teen was playing AD&D with my friend and endless playing any video game that I could get my hands on. At the age of 17 I self published and distributed a comic book called 'Chaos'. It was mediocre, but learned a valuable lesson of how to create a product & sell it. After graduating from high school, I started freelancing for White Wolf Games creating black & white illustrations of Vampires and Werewolves at the early age of 19. When I turned 21, I relocated to San Francisco seeking a job in the video game industry. It took over 3 years of hunting before I landed my first job creating artwork for Price of Persia 3d. Having a natural intuition to adapt new technologies, I learned how to create 3d models, rigs, and animations. At present: In addition to creating conceptual art, I also know every step of how to create a final 3d game asset, which has proven invaluable to knowing the limitations of what to design for the gaming industry & film.
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